Wellness Scalar Group Project

Educating

Interactive digital literature like "Mental Health Day" can educate people on many different issues. The game "Mental Health Day" can educate someone who maybe has never dealt with mental illness about the topic. People who have never had to deal with these problems maybe don't know what life is like when you are struggling with a mental illness. An aspect of the game that can educate someone on mental health is what happens when you "lose" the game (see figure below).
This picture shows the screen that pops up when you run into schoolwork or an item that you aren't supposed to hit in the game. Your character is burnt out because you ran into the schoolwork and it was too much for the character at the time. Someone who has never suffered from a mental illness might not understand this and that is why the game "Mental Health Day" is trying to educate people. In the article "It's normal to admit you're not okay" Baines says, "Learning a new reality means learning new norms" (15). This quote is saying that learning about other peoples experiences can help you realize that other people struggling with these problems is a normal thing. As a player who has never suffered from mental health issues you can learn new norms from games like "Mental Health Day". Digital literature can educate people on important topics going on in the world today.

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