Getting Over It Analysis
The most prominent challenge in Getting Over It With Bennett Foddy is the psychological challenge of continuing to push forward despite being isolated with nothing but Bennett Foddy’s comments, as seen in figure 1. This is a metaphor for the doubt and frustration that working in isolation on a challenging undertaking can elicit. In addition, Getting Over It With Bennett Foddy highlights another aspect of living in isolation: introspection. By using a slower paced style and while keeping the player focused on advancement through exploration, Getting Over It becomes somewhat similar to the “Walking Simulator” genera of video games providing, as Rebecca Solnit in her book "Wanderlust: A History of Walking” explains “a space for thinking and reflecting, a necessary precursor to successfully overcoming obstacles. Walking “leaves us free to think without being wholly lost in our thoughts.” Solnit. Getting over it uses this format of gaming along with Foddy’s commentary to foster introspection within the player, similar to how a period of isolation might foster introspection