Isolation

Getting Over It With Bennet Foddy Page 1

 

The most prominent challenge in Getting Over It is the psychological challenge of continuing to push forward. While strange and relatively simple compared to other platformers, Getting Over It is infamous for being difficult and frustrating to play. While “mainstream game design has moved toward minimizing these down times, adding mechanics like fast travel or quest markers to get players straight to the next point of interest, another filing away of the adventure game’s rough corners.” Reed et al. Getting Over It makes movement through the game its main goal and obstacle. Intentionally awkward obstacle placement and Foddy’s half philosophical half mocking comments make Getting Over It as much a test of one’s willpower and frustration as it is a test of one’s platforming skill. despite being isolated with nothing but Bennett Foddy’s comments, as seen in figure 1. This is a metaphor for the doubt and frustration that working in isolation on a challenging undertaking can elicit. 

This page has paths:

Contents of this path:

This page references: