Dismantling Stigma in Interactive Digital LiteratureMain Menu(con)TEXTAmber Tilling-RichardsThe Universe is a Lonely PlaceAmber Tilling-RichardsI'm betterby Abigail Kennedy-DominguezThe Vine and the FishBy Abigail Kennedy-DominguezHana FeelsPlease answer carefullyIntroStudent BiosAbout the student authorsWorks Cited ListAbigail Kennedy-Dominguez25eae2c35e51b710f60feb8c3daee993ce3eedffAmber Tilling-Richards530a783a57d3962a473eea495ca23667abd2258aAlvin Magata56c90a67d92e01245d2cd36b3e9863de8a1bbbd2Elias Seidb2a5a9a8cfb4248b2351ad0530a9d9ca6f0505aa
IIW evidence 1
12023-12-09T04:33:30+00:00Elias Seidb2a5a9a8cfb4248b2351ad0530a9d9ca6f0505aa1931the history of the main character and their partner, then their conversation's conclusionplain2023-12-09T04:33:30+00:00Elias Seidb2a5a9a8cfb4248b2351ad0530a9d9ca6f0505aa
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12023-12-06T19:33:51+00:00It is WEDNESDAY 15by Elias Seidplain2023-12-09T04:42:49+00:00Stigmas affect people in ways we do not expect. "It is WEDNESDAY" is excellent at conveying these issues with stigmas to its audience. For instance, the image below is early in the game when the main character wants to talk to their partner, but it does not end well. The main character being a part of the lgbt appears to have put some strain on their relationship. The player character was not entirely prepared for it. This divide in their relationship has negatively affected both of them. The partner is also included in those that put a stigma label on the main character. This shows how stigmatization can even appear in normal relationships. It is like a position that tries to creep into every crevice. That is why "It is WEDNESDAY" is a fantastic game on stigma.