Works Cited List
- Lonien, Jeremy. "I'm better." itch.io, Twine, 2015 ludonaut.itch.io/i-am-better.
Murray, Janet Horowitz. “Immersion.” Hamlet on the Holodeck: The Future of Narrative in Cyberspace, The MIT Press, Cambridge, MA, 2017, pp. 97–99.
The Vine and the Fish
- Hook, Lease. "The Vine and the Fish." Believer Magazine, 6 May 2021, www.thebeliever.net/the-vine-and-the-fish/.
- Nair, Karuna, and et al. “Can Digital Fiction Be Therapy.” Writing New Bodies, 7 July 2021, Sites.google.com, sites.google.com/ualberta.ca/writingnewbodies/about/digital-born-therapy?
- Sabharwal, Meghna, et al. “From the Chinese Exclusion Act to the COVID-19 Pandemic: A Historical Analysis of ‘Otherness’ Experienced by Asian Americans in the United States.” Public Integrity, vol. 24, no. 6, Nov. 2022, pp. 535–49. EBSCOhost, https://doi.org/10.1080/10999922.2022.2120292.
- Ruberg, Bonnie. “Empathy and Its Alternatives: Deconstructing the Rhetoric of ‘Empathy’ in Video Games.” Communication, Culture, & Critique, 2020, pp. 54–71
When Rivers Were Trails
- LaPensée, Elizabeth. "When Rivers Were Trails", itch.io, unity, 2019 indianlandtenure.itch.io/when-rivers-were-trails
- Sammy. "It is WEDNESDAY", itch.io, twine, 2021 sammystudio.itch.io/wednesday
con(TEXT)
- Kausar, Javeria. “(Con)TEXT.” Itch.Io, muslimwriter.itch.io/context.
- Reed, A., Murray, J., & Salter, A. (2020). Chapter 5: Gone Home? Walking simulators and the importance of slow gaming. In Adventure Games: Playing the Outsider (pp. 127). essay, Bloomsbury Academic.
- Khamis, Sahar. “Effective Countering Islamophobia Strategies in the Digital Age: Three Approaches.” Islamophobia Studies Journal, vol. 8, no. 1, Jan. 2023, pp. 25–41. EBSCOhost, https://doi.org/10.13169/islastudj.8.1.0025.
The Universe is a Lonely Place
- Henriksen, Andreas. “The Universe Is a Lonely Place .” Itch.Io, haroro.itch.io/the-universe-is-a-lonely-place.
- Murray, Janet Horowitz. Hamlet on the Holodeck: The Future of Narrative in Cyberspace, MIT Press, CAMBRIDGE, 1997, p. 99.
- Reed, A., Murray, J., & Salter, A. (2020). Chapter 5: Gone Home? Walking simulators and the importance of slow gaming. In Adventure Games: Playing the Outsider (pp. 125). essay, Bloomsbury Academic.