Dismantling Stigma in Interactive Digital LiteratureMain Menu(con)TEXTAmber Tilling-RichardsThe Universe is a Lonely PlaceAmber Tilling-RichardsI'm betterby Abigail Kennedy-DominguezThe Vine and the FishBy Abigail Kennedy-DominguezHana FeelsPlease answer carefullyIntroStudent BiosAbout the student authorsWorks Cited ListAbigail Kennedy-Dominguez25eae2c35e51b710f60feb8c3daee993ce3eedffAmber Tilling-Richards530a783a57d3962a473eea495ca23667abd2258aAlvin Magata56c90a67d92e01245d2cd36b3e9863de8a1bbbd2Elias Seidb2a5a9a8cfb4248b2351ad0530a9d9ca6f0505aa
It is WEDNESDAY
12023-12-06T19:33:51+00:00Elias Seidb2a5a9a8cfb4248b2351ad0530a9d9ca6f0505aa1932by Elias Seidplain2023-12-09T04:07:07+00:00Elias Seidb2a5a9a8cfb4248b2351ad0530a9d9ca6f0505aaStigmas affect people not only on a communally but also on an individual level. It can lead to confusion about their place in the world. "It is WEDNESDAY" is a fantastic twine game that conveys these issues with stigmas to its audience. The player takes the perspective of a lgbt parent struggling to live a monotonous day-to-day life. We can view the main characters' worries, fatigue, and aspirations through the game's day-by-day journal perspective. The creator used their experience as a part of the lgbt community to create the main character and game. In short, "It is WEDNESDAY" is a personal message to everyone about the creator's experiences.