Dismantling Stigma in Interactive Digital Literature

Introduction

The theme of "Stigma" in interactive gaming provides valuable insights into the lived experiences of individuals facing various forms of societal prejudice. By immersing ourselves in the narratives of characters grappling with stigmatized identities, the games foster empathy and understanding, challenging players to confront their own biases and preconceptions.

The following stigmatized identities are addressed in our exhibition:
1) Relious identity as a Muslim in (con)TEXT by Javeria Kausar (2022)
2) Identifying with a mental health disorder in The Universe is a Lonely Place by Andreas Henriksen (2022)
3) Coping with and addressing mental health struggles in I'm better by Ludonaut (Jeremy Lonien) (2015)
4) Xenophobia present in the naming of invasive species in The Vine and the Fish by Leise Hook (2020)
5) Self isolation and mental health issues in Hana Feels by Gavin inglis(2015)
6) Lonliness while in a relationship in Pleease answer carefully by Litrouke(2020)
7) Oppression and its effects in When Rivers Were Trails by Elizabeth LaPensée (2019)
8) Stigma in relationships It is  WEDNESDAY by Sammy (2021)

To proceed, simply continue to the table of contents to find a list of the works exhibited, an "about the authors" section, and a comprehensive works-cited list. At the beginning of each work's section, there will be an introduction that contextualises the game's analysis under the theme of "Stigma". When you finish a work, you are able to go back to the table of contents and explore the rest.

As you navigate our exhibition, we encourage you to actively participate in narratives, fostering a more profound connection to the subject matter and, ultimately, contributing to positive social change. We hope you enjoy!

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