Raymond 1
Getting Over It, With Bennett Foddy is an interactive platformer game available on mac and windows. The premise of the game is relatively simple: the player uses a hammer as a hook to climb up a mountain of obstacles while the narrator, Bennett Foddy, pokes and prods at the player. While strange and relatively simple compared to other platformers, Getting Over It is infamous for being difficult and frustrating to play, due partially to the intentionally awkward obstacle placement and in small part to Foddy’s half philosophical half mocking comments. It is as much a test of one’s willpower and frustration as it is a test of one’s platforming skill. In this, Getting Over It is a metaphor for the struggle of life in isolation. The most prominent challenge is the psychological challenge of continuing to push forward despite being isolated with nothing but Bennett Foddy’s comments, as seen in figure 1. This is a metaphor for the doubt and frustration that working in isolation on a challenging undertaking can elicit. In addition, Getting Over It With Bennett Foddy highlights another aspect of living in isolation: introspection. By using a slower paced style and while keeping the player focused on advancement through exploration, Getting Over It becomes somewhat similar to the “Walking Simulator” genera of video games providing, as Rebecca Solnit in her book "Wanderlust: A History of Walking” explains “a space for thinking and reflecting, a necessary precursor to successfully overcoming obstacles. Walking “leaves us free to think without being wholly lost in our thoughts.”