Class Scalar Workbook (Section 119)

Double Entry Note Taking

- Relation between the older games like Doom and Mitzy and the more modern-games such as God of War.
         - game engines, graphics, world-building, attention to detail, and such...
- Walking simulators was used as an insult to signify the lack of content compared to mainstream games -> became it's own genre over time as technology caught up to provide a more immersive type of game 
Gone Home? You can explore the game its not completely open world -> meant for mobile devices so player controls lead the pace in which the user can play at. 

-Pacing
          -based off of literal movement: sprinting, crouching, walking
          - walking provides time for reflection and thinking and helps on picking up on certain details
          - pace is dependent on the player but in some cases where attention to detail is the developer's main focus, the player slows down to take in the scenery
                       - static water (Myst) vs moving water (Doom)


          

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