Class Scalar Workbook (Section 119)Main MenuIntroduction and table of contentsSyllabus and other informationIn-Class Worksheets and Work-throughsDigital Literature Reading Lista collaboratively made list of works
12023-10-02T15:13:01+00:00Double Entry Note Taking7Justin, Darielle, Christian, Woojinplain2023-10-06T15:12:28+00:00- Relation between the older games like Doom and Mitzy and the more modern-games such as God of War. - game engines, graphics, world-building, attention to detail, and such... - Walking simulators was used as an insult to signify the lack of content compared to mainstream games -> became it's own genre over time as technology caught up to provide a more immersive type of game Gone Home? You can explore the game its not completely open world -> meant for mobile devices so player controls lead the pace in which the user can play at.
-Pacing -based off of literal movement: sprinting, crouching, walking - walking provides time for reflection and thinking and helps on picking up on certain details - pace is dependent on the player but in some cases where attention to detail is the developer's main focus, the player slows down to take in the scenery - static water (Myst) vs moving water (Doom)