AIQS Workbook Spring 2025Main MenuFirst Landing Page and ContentsClass Exercises and Discussion Notesa landing pageSyllabus and other course materials
Prejudice in Gone Home- Quotation Practice Group 2
12025-02-20T20:08:04+00:00Matthew Heffner55d5742da9ab33fb2096a5ccb85a473b87900a4b2442George, Matthew ,Ava, Katherineimage_header2025-02-20T20:23:44+00:00Matthew Heffner55d5742da9ab33fb2096a5ccb85a473b87900a4bRegarding agency in Gone Home, Reed et al. describe how the game promotes sympathy through limiting the player's influence over the story. Reed et al. comment, “The game asks the player to confront prejudice without any ability via in-game mechanics to resolve it” (130). This example of limiting agency in the game Gone Home mirrors the emotions and situation that Sam feels as she lives in that household. We as the player are unable to do anything to help in the same way that there wasn't a lot that she could've done to help herself, resorting to running from home.
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12025-01-23T03:17:35+00:00Kristine Kelly704347a0fb0f4b5c42bc63d040b84f065ec3a67cIntegrating Quotations Practice WorksheetKristine Kelly7Quotations from Reed, Salter, and Murray, "Gone Home? Walking Simulators and the Importance of Slow Gaming"image_header2025-02-20T20:26:59+00:00Kristine Kelly704347a0fb0f4b5c42bc63d040b84f065ec3a67c