AIQS Workbook Spring 2025Main MenuFirst Landing Page and ContentsClass Exercises and Discussion Notesa landing pageSyllabus and other course materials
Integrated Quote Practice - Group 1
12025-02-20T20:04:30+00:00Rosemary Cranston350bec115c01a753f0fa64a5e76e3235052334802443Rosemary, Yash, Sanjana, (Julia)image_header2025-02-20T20:24:23+00:00Rosemary Cranston350bec115c01a753f0fa64a5e76e323505233480In walking simulators, certain skills are not required because those types of games focus on a narrative rather than performance. According to Reed et al., “You cannot become better than someone else at a walking simulator, and this lack of a mechanism for dividing elite from noob might be what’s really behind some critiques complaining about the lack of gameplay” (121). In this example, the authors made this claim when discussing the concept of "speed running," the idea that someone can master the game mechanics in order to complete it as fast as possible. Reed et al. presents a valid argument because walking simulators--such as Gone Home--tend to have a slower pace and do not require advanced skills in order to complete the game. For instance, in Gone Home, the user pieces together the stories of why Sam ran away from home without having a direct effect on her. Due to this, there is no winning or losing component, and this allows for "elite" players and "noob" players to coexist.
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12025-01-23T03:17:35+00:00Kristine Kelly704347a0fb0f4b5c42bc63d040b84f065ec3a67cIntegrating Quotations Practice WorksheetKristine Kelly7Quotations from Reed, Salter, and Murray, "Gone Home? Walking Simulators and the Importance of Slow Gaming"image_header2025-02-20T20:26:59+00:00Kristine Kelly704347a0fb0f4b5c42bc63d040b84f065ec3a67c