AIQS Workbook Spring 2025

Integrated Quote Practice - Group 1

In walking simulators, certain skills are not required because those types of games focus on a narrative rather than performance. According to Reed et al., “You cannot become better than someone else at a walking simulator, and this lack of a mechanism for dividing elite from noob might be what’s really behind some critiques complaining about the lack of gameplay” (121). In this example, the authors made this claim when discussing the concept of "speed running," the idea that someone can master the game mechanics in order to complete it as fast as possible. Reed et al. presents a valid argument because walking simulators--such as Gone Home--tend to have a slower pace and do not require advanced skills in order to complete the game. For instance, in Gone Home, the user pieces together the stories of why Sam ran away from home without having a direct effect on her. Due to this, there is no winning or losing component, and this allows for "elite" players and "noob" players to coexist.

 

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