This page was created by Manish Tyagi.
Immersive VR in Training and Performance
Participant - Kevin Inouye
Mentions
- https://scalar.case.edu/freedman-fellows/inouye-2020-2021
- https://thedaily.case.edu/faculty-members-named-2020-21-freedman-faculty-fellows/
The recent challenges of teaching stage combat and theatrical movement online has created a scramble to find answers for long-distance solo training in physically interactive disciplines. What I’d like to investigate is the potential for VR training content, viewed through affordable headsets. I believe this could be a better delivery medium for instruction in things like theatrical swordplay, creating a better kinesthetic response in viewers, and eliminating the need to mentally adjust for perspective or angle. Since targets and attacks are all done relative to one’s scene partner, a first-person perspective could be invaluable, and the ability to look around and check the position of feet, hips, blades, etc. will help resolve some of the questions students might otherwise have.