12023-12-09T00:24:22+00:00Page #2 Sensor5plain2023-12-09T01:25:06+00:00From the image we can see an incomplete visual representation of the characters which may have been an artistic choice that reflects the internal state of the protagonist being fragmented, disconnected and in the process of understanding their place within the narrative. The predominance of the color blue furthers this narrative of isolation. Blue is often associated with depth and stability but also sadness. Its various shades can evoke a wide range of emotions, from the calmness of a clear sky to the oppressiveness of a stormy sea. In this context, the blue may represent the protagonist's internal sea of emotions being deep, vast and at times overwhelming. It's a colour that can be enveloping, much like the protagonist's empathy, which might be so all-encompassing that it leaves them feeling lost at sea, isolated even in a crowd.
It is also accompanied by a dialogue box that states, "There's nothing here. You're just going to rot away and no one will even care. Anyways, just your theory; nothing confirmed." This dialogue suggests a theme of isolation, resonating with feelings of being unseen, unheard and potentially misunderstood or disregarded.
Janet H. Murray's "Agency," the concept of agency is a central theme, where the narrative and design of a digital environment are crafted to provide the player with a sense of meaningful action and the ability to make choices that lead to significant outcomes. "When these two scripts are well matched the interactor feels the satisfaction of agency... When the action is motivated by something in the story and when the response rewards that anticipation in some appropriate way then the interactor experiences dramatic agency." (Murray 153) The game engages players through their sense of agency, intertwining the protagonist's heightened empathy with the player's choices, reflecting both the potential isolation of the digital age and the personal journey of navigating emotional landscapes. The satisfaction of agency in "Sensor" is achieved when the player's actions, influenced by the narrative's cues, lead to meaningful outcomes within the story, underscoring the profound impact of interactive narratives in exploring themes like isolation.
From a design perspective, the unfinished sketches of the characters could symbolize the incomplete nature of the protagonist's understanding of their situation or the incomplete connections with others. The technology of visual novels allows for a focus on story and choice, with mechanics often limited to clicking through dialogue and making decisions at critical junctures. In "Sensor," this technology is used to explore the protagonist's heightened empathy, which ironically leads to a sense of isolation as they absorb the emotions of others without necessarily forming real connections.