Discovery and Exploration

Upgrade Soul (1/4)

Reed et al's analysis of "Gone Home? Walking Simulators and the Importance of Slow Gaming," expresses that, "As in adventure games, players of walking simulators strive to recreate the “ideal walkthrough,' the preexisting story that must be uncovered step by step through the player’s actions," (Page 126), this can also apply to Upgrade Soul. There is no ideal walkthrough in many games, meaning, that most games give players the option to go above and beyond what is expected of them in the game, Games such as those guarantee plenty of agency which in turn has a greater impact on the player.
The narrative/animation of Upgrade Soul brings so much immersion to the players because you are viewing the story unravel from the beginning getting the learn about Hank and Molly to the risky experimental procedures being done, and the later discovery of their true forms. Reed et al from "Gone Home? Walking Simulators and the Importance of Slow Gaming," add, "The combination of increased immersion but decreased challenge— players no longer must “think like” the protagonist by deducing themselves how to advance the story" (126) in other words, the 
We get to travel through the journey of Hank and Molly and the complicated obstacles they go through to create a "new you." Upgrade Soul explores the possibility of trying the find yourself but instead being set farther apart. Now Hank and Molly must go through this intense discovery to figure out who they are, what they have become, and if they are still the same person.
The opening of Upgrade Soul starts with the photo of someone who is already deformed, introducing the problem of the story almost immediately.

This page has paths:

Contents of this path:

This page references: