12023-12-04T19:42:08+00:00Laura Rodriguez Rosales7081e4b417207b80ffb8f1b11d52587a7b2ffd6b1893visual_path2023-12-04T19:43:33+00:00Laura Rodriguez Rosales7081e4b417207b80ffb8f1b11d52587a7b2ffd6bDepression Quest is an interactive story game developed by Zoë Quinn and written by Quinn and Patrick Lindsey. It is available on platforms such as Linux, Microsoft Windows, MacOS and was created on February 14, 2013. The game was created with the intention of demonstrating what depression is truly like. It gives players the opportunity to play as someone who is living with depression and place themselves in their shoes. Players can play through various scenarios that allow them to see what depression is really like first-hand by going to therapy, handling relationships and attempting to reach out to loved ones about the struggles that the main character is facing. The work interacts with players by allowing them to navigate through depression and pick the options they see most convenient to the main character. Throughout the course of the game though, options start being crossed off and becoming limited and there are less and less options to look from. Options begin to become limited with the intention of showcasing what depression is really like. The work connects to the theme “Fantasy in Therapy” because this work of fiction was done with the intention of spreading awareness and is able to reach out to players who are facing depression and showing them that there are always options even if some are “crossed off” or simply aren’t visible to the person struggling.