Group 4 - 3 Step Quote Integration Practice
The environmental designs of games like "Gone Home" are made to show the different aspects of the story, and the setting that its in. Veale explains, "Exploring the house is the same thing as exploring the story, because the narrative is architectural, both because the story is distributed throughout its structure, and because different areas have been personalized by different people living there: the house exists as a core sample of one year in the life of your family" (132). The home is carefully architected to show the different personalities of the people living in it. The separate rooms show how different each family member is.
The setting of a house in a game poses as a familiar environment for players to navigate, and as houses in games differentiate due to different designer backgrounds, the stories change also. Hence, exploring these houses provide the players with unique gaming experiences, and this underlines the importance of familiarity and relatability of game environments.