Class Scalar Workbook (Section 119)

Integrating Direct Quotations Practice

In your groups, integrate the following quotations using the 3-step quotation integration format. Make a path to your page from the page of important concepts you made on Monday
 

1. “You cannot become better than someone else at a walking simulator, and this lack of a mechanism for dividing elite from noob might be what’s really behind some critiques complaining about the lack of gameplay.” (121)



 


2. “The game asks the player to confront prejudice without any ability via in-game mechanics

to resolve it.” (130)

 

 

 

3. “The influence of this work on Gone Home can be seen in the similar fragmentation of stories into disparate parts that must be pieced together, making similar demands on the reader/player to construct identities and narratives out of competing (and even conflicting) perspectives.” (131).

 

 



 

4. “Veale also argues that the game draws on the concept of museums and exhibitions, shaping an experience of the setting through elements rarely presented in games:

Exploring the house is the same thing as exploring the story, because the narrative is architectural, both because the story is distributed throughout its structure, and because different areas have been personalized by different people living there: the house exists as a core sample of one year in the life of your family. It is filled with the same detritus we expect from every-day lives yet which is barely ever included in game worlds. (132)


 

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