Urban Climate Architect
As mentioned, the player is not confined to any kind of progression or objective other than 'fill up the squares however you like' -- although there are warnings about things like employment or CO2 levels, nothing stops the player from making choices like filling the whole board with factories. This absolute agency allows the player to test their own genuine perceptions (of, for example, what a good ratio of green space to apartment space is in a city) and then have those perceptions quite literally "evaluated", allowing them to dynamically learn based on their initial perceptions.