Scalar Workbook AIQS 120Main MenuIntroduction and table of contentsSyllabus and other informationIn-Class Worksheets and Work-throughsDigital Literature Reading Lista collaboratively made list of worksKristine Kelly704347a0fb0f4b5c42bc63d040b84f065ec3a67c
12023-10-02T18:41:10+00:00Group 17Pauline, Mica, Amare, Zoeplain2023-10-11T18:57:39+00:001. Is "Gone Home" an effective queer story? - We said no, Sam and Lonnie's relationship would have lead to the same issues presented in the game if the relationship was heterosexual. Reed, Murray, Salter bring this up as well, discussing how the external point of view causes the player to feel like an outsider to the queer narrative and view Sam's queerness as yet one more part of the family's scandal (134).
2. Walking simulators require a higher degree of care when designing, because the player is going to be exploring them slowly and contemplating their environment. Compare this to a first person shooter game, like "Doom", which could take more shortcuts in its level design, as players would be focused on the enemies and combat (124-125).