Scalar Workbook AIQS 120

Group 1: Integrating Direct Quotations

“Veale also argues that the game draws on the concept of museums and exhibitions, shaping an experience of the setting through elements rarely presented in games:

Exploring the house is the same thing as exploring the story, because the narrative is architectural, both because the story is distributed throughout its structure, and because different areas have been personalized by different people living there: the house exists as a core sample of one year in the life of your family. It is filled with the same detritus we expect from every-day lives yet which is barely ever included in game worlds. (132)

Veale's examination of "Gone Home" defends its unusual, story-driven gameplay, stating, "It is filled with the same detritus we expect from every-day lives yet which is barely ever included in game worlds" (cited in Reed et al. 132). Veale describes a carefully crafted game world which draws from the mundane unlike much of modern gaming. This idea further implies that the vast range of character-focused elements for discovery makes the game worth exploring, and an overall worthwhile experience.

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