12023-12-09T19:27:11+00:00Motivation in Seedship3By Dhruvplain2023-12-09T20:24:24+00:00Another important aspect of Seedship is the actual discovery of new worlds, and the motivation that Ayliff attempts to provide the players with. As Matthew Barr said in his paper, “The process whereby a videogame can teach skills while keeping a high level of motivation is elaborated in a seminal article by Malone (1980), which outlines the three concepts of goals, fantasy and curiosity” (Barr 4). Seedship hits all three of these concepts, by providing an end goal of finding the best planet to settle on, the fantasy of the world that Ayliff built as a background (see image), and provokes curiosity by allowing different ways to explore the planets that the AI ship travels to.
By hitting all of these concepts, Ayliff creates motivation for the player to do what’s best for the humans, through the scoring system.