Fantastical Learning

Introduction to Fantasy in Emotions


Fairytales, fables, and fantastical fiends are all used by many authors in creating stories and games. Although they are mostly viewed as just for fun, fictional things like these often serve a greater purpose. In a simpler instance, the interactive twine game, The Temple of No, which was created by Crows Crows Crows back in 2016, uses fantasy while exploring a bizarre adventure to a temple. As you crawl through the dense forest and make your way to the temple, you are faced with many choices and dilemmas both in-game and in real life. As you experiment with different paths and options, the scope of the story's obscurity begins to set in giving off a sense of comfort. The story utilizes this obscure fantasy in order to give off a childish and care-free effect; the text encourages the reader to let loose, not be so serious, and just enjoy the story.

Another example includes the interactive and artistic story Adventures with Anxiety which was created by Nicky Case in 2019. This story explores mental illness and how a young girl struggles with her anxiety which is portrayed as a fictional wolf. The game takes on an almost street fighting style as you play as the fox to keep your human from “harm”. Mental disorders, which are notorious for being hard to detect and distinguish, are even harder to accurately portray in film, books, and digital media. The use of a fantastical fox in the story of Adventures with Anxiety aids Case in her mission to build understanding about this condition; fiction often simplifies and magnifies concepts making them easier to understand.

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