AIQS Class Workbook: spring 2024

Ĝ̵͖̥͍̄ȑ̴͕̲̣̉̿̆̆͂̈́͊̈́͝õ̵̟û̸̞̠̳͓̉̅͠p̷̛͕̥̲̳̦̃̓̓ ̸̩̣͇͑̈́́͗̀̄̏3̸̡̖͖̪̙̳̰̹̆͂̂̀͆̋̑̈́̕ ̸̬̞̏̊̈̆T̶̜̝͎͊̈́̾̿̾͊͘͝ř̶͙̣͖á̶͚̹͈̣̹̻͕̚ͅi̶̺͈̔̇͂̓͂ĺ̸̲̬̄̓ ̸͓͓̓̆̃͐̏͌͋́̕͝B̴͇̞̖̟̮̻͗̋̐͆̕ḭ̸̽̔̇͑̐͂̊́̕ţ̷̡̙̲͚̫͙̟̞͛͊͌́̓̆̊̋̅͘s̸͓͈͈̥̘̻̳̠̮̆̉̈́̃̕y̴͚̝̳͉̤͈̠̣͉͒̈́͋̐̅͜ ̵̛̣̹̦̗̙͇͈̂̔̿̕͠A̷̰̺͇̮̫̞̰̍̆̉͒̋

       In the Bitsy game Trail by Alex Boyd, the new reality of national parks is demonstrated by subverting the player's expectation of agency. Hamlet on the Holodeck author Janet H. Murray states, "One form of agency not dependent on game structure yet characteristic of digital environments is spatial navigation. The ability to move through virtual landscapes can be pleasurable in itself, independent of the content of the spaces" (127). Upon exiting the work building in the game, the player is given multiple paths to choose from, only for all of them to lead to the ending screen where all of the paths are blocked by people. When the player interacts with these people, many of them say how difficult it is to walk around the park with how many people are there, taking away the agency that was going to come in the form of spatial navigation. 

This page has paths:

This page references: