AIQS Class Workbook: spring 2024Main MenuFirst Landing PageDigital Literature Annotated Reading ListCreated by our classClass Exercises and Discussion Notesa landing pageSyllabus and other course materialsClass Twine Games
12024-03-19T19:03:14+00:00Michael Paterra4ad37aa363b19f373781ea3700e6609a472d0b2919712Michael Paterra, Jeremy Lee, Tennyson Engquist, Brendan Wilhelmsenplain2024-03-19T19:34:09+00:00Michael Paterra4ad37aa363b19f373781ea3700e6609a472d0b29In the Bitsy game Trail by Alex Boyd, the new reality of national parks is demonstrated by subverting the player's expectation of agency. Hamlet on the Holodeck author Janet H. Murray states, "One form of agency not dependent on game structure yet characteristic of digital environments is spatial navigation. The ability to move through virtual landscapes can be pleasurable in itself, independent of the content of the spaces" (127). Upon exiting the work building in the game, the player is given multiple paths to choose from, only for all of them to lead to the ending screen where all of the paths are blocked by people. When the player interacts with these people, many of them say how difficult it is to walk around the park with how many people are there, taking away the agency that was going to come in the form of spatial navigation.
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12024-03-19T16:35:34+00:00Kristine Kelly704347a0fb0f4b5c42bc63d040b84f065ec3a67cEnvironmental Digital Literature ExplorationsBelle Lu4plain144522024-03-19T19:33:17+00:00Belle Lu06a18f1db5cf3e7b641d92d6f5940097f40bc3a3
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12024-03-19T19:01:20+00:00Crowded Trail from Trail1An image of the crowded trail in a national park in the game Trail by Project Trailplain2024-03-19T19:01:20+00:00