AIQS Class Workbook: spring 2024

Environmental Digital Literature Explorations Group 2

This image from Redshift & Portalmetal puts into perspective the impact that leaving their home has on the inhabitants of the dying planet. It dramatizes the emotional toll of leaving in order to stir emotion in players; however, it does not attempt to sell itself as an empathy game, as "rather than feeling what someone else is feeling (the definition of empathy), this [game allows] players to feel pity for someone else’s misfortune (the definition of sympathy)" (Ruberg 64). Where empathy describes projecting a character's emotions onto a user, sympathy instead allows players to Instead of putting players in Roja's shoes, it presents a situation similar to one that might become a reality for us in the future, 

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