AIQS Class Workbook: spring 2024Main MenuFirst Landing PageDigital Literature Annotated Reading ListCreated by our classClass Exercises and Discussion Notesa landing pageSyllabus and other course materialsClass Twine Games
Environmental Digital Literature Explorations Group 2
12024-03-19T19:27:24+00:00Alexander Holden4ad32a01519bfa92c6e4cd6ff946eefb54e5a5751974Alex, Mary Claire, Kash, Izzyplain2024-03-19T19:36:52+00:00Alexander Holden4ad32a01519bfa92c6e4cd6ff946eefb54e5a575This image from Redshift & Portalmetal puts into perspective the impact that leaving their home has on the inhabitants of the dying planet. It dramatizes the emotional toll of leaving in order to stir emotion in players; however, it does not attempt to sell itself as an empathy game, as "rather than feeling what someone else is feeling (the definition of empathy), this [game allows] players to feel pity for someone else’s misfortune (the definition of sympathy)" (Ruberg 64). Where empathy describes projecting a character's emotions onto a user, sympathy instead allows players to Instead of putting players in Roja's shoes, it presents a situation similar to one that might become a reality for us in the future,
This page has paths:
12024-03-19T16:35:34+00:00Kristine Kelly704347a0fb0f4b5c42bc63d040b84f065ec3a67cEnvironmental Digital Literature ExplorationsBelle Lu4plain144522024-03-19T19:33:17+00:00Belle Lu06a18f1db5cf3e7b641d92d6f5940097f40bc3a3