AIQS Class Workbook: spring 2024

Group 2 Murray Passage Summary

2. As I move forward, I feel a sense of powerfulness, of significant action, that is tied to my pleasure in the unfolding story. In an adventure game this pleasure also feels like winning. But in a narrative experience not structured as a win-lose contest the movement forward has the feeling of enacting a meaningful experience both consciously chosen and surprising. However, there is a drawback to the maze orientation: it moves the interactor toward a single solution, toward finding the one way out. (Murray, page 131)

According to Janet Murray's chapter on Agency, the maze orientation has both benefits and drawbacks in a narrative experience. She argues that navigating through the game can satisfy players who enjoy watching the story progress, but a disadvantage of this is that it has one ending, which can be unsatisfying for players who wish to have agency over multiple endings. (131)

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