Group 1 Rhetorical Analysis of Images
Rhetorical analysis
We study these 4 elements (among others) to make a theory about how a text works and why (can apply these elements to our own compositions)
1. audience –the who
-People who are uninformed about the Native Americans and the eventual migration to California
-History enthusiasts who are interested with the specific history of migration of Native Americans and, possibly, their culture
2. Purpose: the what and why
To educate
-The Native Americans are being forced against their will to migrate. The quote shows that the people are being forced to migrate. The quote "...whether I want to or not..." shows this. The player can learn about the hardships and tragedy of the Native Americans.
-To learn more about their culture (language)
3.Context: the when and where (includes place time, and also medium)
- 1800's
- US; Around Minnesota towards California
- Interactive digital game
4. Design Choices
- Emphasis- stressing a word or group of works; in visual text, stressing certain elements
- Stylized art style (Emotion-provoking art)
- Contrast
- The font color of the text juxtaposes with the black background
- This contributes to the conflict that Native Americans
- Contributes to meaning (dream word barely contrasted with background)
- Adds emphasis
- The font color of the text juxtaposes with the black background
- Color
- Visual emphasis
- Warm colors-emotion
- Cool colors calming
- Organization
- Way in which elements are arranged to form a coherent whole
- Supports the purpose of the text
- On a screen, it can refer to “gestural organization” (tools used to navigate a site)
- Needs to balance usability with aesthetics
- Alignment
- Controls how our eyes move across the text
- Center, right, left—line to visually follow
- Proximity
- Closeness in space, relation of elements to one another
- groupings of elements, marks relationships)
Rhetorical analysis
We study these 4 elements (among others) to make a theory about how a text works and why (can apply these elements to our own compositions)
1. audience –the who
-People who are uninformed about the Native Americans and the eventual migration to California
-History enthusiasts who are interested with the specific history of migration of Native Americans and, possibly, their culture
2. Purpose: the what and why
- Learn more about culture (tying to the first picture)
3.Context: the when and where (includes place time, and also medium)
- 1800's
- US; Around Minnesota towards California
- Interactive digital game
4. Design Choices
- Emphasis- stressing a word or group of works; in visual text, stressing certain elements
- Blue and green
- Contrast
- The person and the nature (ties to the main conflict)
- Brighter environment to the left .
- Color
- Organization
- Way in which elements are arranged to form a coherent whole
- Supports the purpose of the text
- On a screen, it can refer to “gestural organization” (tools used to navigate a site)
- Needs to balance usability with aesthetics
- Alignment
- Controls how our eyes move across the text
- Center, right, left—line to visually follow
- Proximity
- Closeness in space, relation of elements to one another
- groupings of elements, marks relationships)