Class Scalar Workbook (Section 119)

Summarizing Chapter 4

4. As I move forward, I feel a sense of powerfulness, of significant action, that is tied to my pleasure in the unfolding story. In an adventure game this pleasure also feels like winning. But in a narrative experience not structured as a win-lose contest the movement forward has the feeling of enacting a meaningful experience both consciously chosen and surprising. However, there is a drawback to the maze orientation: it moves the interactor toward a single solution, toward finding the one way out. (Murray, page 131)

The increased interactivity of digital media adds to the experience of what Murray describes as the "Maze Adventure" format by giving the reader much more agency over the events of the story. However is limited by its direction towards a single ending. 

Voices provides two endings where the player finds a way out of the "maze" using a selection of choices provided by the game. 
 

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