Relationships in Digital MediaMain MenuWorks Cited(Mica Murdoch, Reid Jaeger, Brandon Semenec) MLA citations for all referenced worksTable of Contents(Reid Jaeger, Mica Murdoch, Brandon Semenec) Everything we have to offerMica Murdoch1d2f2ac481d04f99b5a30f8c23d6dab3f497cb8dReid Jaegera4c80949217213da9945a2de14bd32a7e2b34e9fBrandon Semenecfce94531b57d4d881c6875e51373879a84f12141
12023-12-09T02:10:17+00:00QR Codes3(Reid Jaeger)plain2023-12-09T02:25:24+00:00 This page focuses on the QR codes of Tacoma. In “Hamlet on the Holodeck,” Murray described screens as “...a reassuring fourth wall, and the controller (mouse or joystick or dataglove) is the threshold object that takes you in and leads you out of the experience” (Murray 105 & 106). In other words linking a physical device or action to an in game one deepens immersion. Tacoma builds on this concept by having the player scan QR codes from the game in real life to access information. This causes the game to bleed out into the real world. Pictured above is one such QR Code. Despite being a still image, a snapshot from the game, it remains functional and is a scrap of interactive entertainment.