Group 4 Paraphrasing 10/1/2026
4. “Veale also argues that the game draws on the concept of museums and exhibitions, shaping an experience of the setting through elements rarely presented in games:
Exploring the house is the same thing as exploring the story, because the narrative is architectural, both because the story is distributed throughout its structure, and because different areas have been personalized by different people living there: the house exists as a core sample of one year in the life of your family. It is filled with the same detritus we expect from every-day lives (Reed et al. 132)”
Summary:
In the article on walking simulators written by Reed et al, the authors describe a point made by Veale: Veale explores how the mechanics of the game Gone Home draws on the idea behind museums in which the environmental experience of the player is shaped by narrative elements that are organized architecturally and scattered throughout the game space. He illustrates this point by summarizing the concepts behind the design of Gone Home. (Reed et al. 132)