AIQS Workbook Fall 2026 (2:45 Section)

Group 3 is the best

3. “The influence of this work on Gone Home can be seen in the similar fragmentation of stories into disparate parts that must be pieced together, making similar demands on the reader/player to construct identities and narratives out of competing (and even conflicting) perspectives.” (Reed et al.131).

Summary:
Reed et .al discusses how the storytelling mechanisms of different perspectives of people who live in the same building in Building Stories (2012) inspired Gone Home's gameplay. Gone Home forces the player to piece together the main story and individual identities of each character by navigating through fragmented narratives (131).

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