AIQS Class Workbook Fall 2024 (1:00)

Question 2 Response

Walking simulators are an effective way of addressing stigmas against marginalized groups. Gone Home by Fullbright Company, has players explore an abandoned mansion for details about a queer character, Sam, through her personal belongings left in the house. Players  discover past instances of the family's prejudice and marginalization against Sam for her sexual orientation. Reed et. al. analyzes how “The game asks the player to confront prejudice without any ability via in-game mechanics to resolve it,” (130). In other words, due to the fact that players discover the prejudices after it occurred, we have no ability to affect the injustice. This helpless nature of Gone Home forces players to face the harsh realities of the inability to fight against prejudice in the real world. 


 

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