AIQS Class Workbook Fall 2024 (1:00)

Annotation Practice Group 1

1. As I move forward, I feel a sense of powerfulness, of significant action, that is tied to my pleasure in the unfolding story. In an adventure game this pleasure also feels like winning. But in a narrative experience not structured as a win-lose contest the movement forward has the feeling of enacting a meaningful experience both consciously chosen and surprising. However, there is a drawback to the maze orientation: it moves the interactor toward a single solution, toward finding the one way out. (Murray, page 131)


In Janet Murray's Agency, she relates satisfaction in exploring a story world to the sense of agency in storytelling. However, this agency is limited as it provides choices yet all the choices lead to the same ending (131). Similarly, Depression Quest gives the player choices on the protagonist's life yet the objective the whole time is to get through the days.

- choice one has --> sense of power = agency 
- exploration = agency
- exploring = feelings of winning --> happy/successful 

Contrast of agency: 
- one conclusion 

choice in journey, but not destiny 

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