The Climate Game: Can You Reach Net Zero? Part 2
t might seem like a good idea to spend ten points on closing all coal plants anyway since this will have such a big impact on CO2 reduction -- but what if a more important event comes up later and the player is unable to respond because they have already blown all their effort points? If the game was really just a simple trade-off game where the player was fully aware what they were giving up when putting effort into something, it would be a much more simple and much less meaningful experience. However, because the player has to step into the role of a real person who can't see the future, the player is forced to learn about the uncertainty that is always involved with making change. The idea of uncertainty is even more firmly introduced when the player reaches one of these scenes, where they have an opportunity to make an investment that the game itself tells you may or may not play out:
This is similar to a gamble, especially because most players will not have a solid grasp of what ideas are likely to work and what ideas are not. I argue that the purpose of this screen is not necessarily to teach about what methods the game creators believe will be effective, but to make people aware that many times making change can involve taking that gamble based on your own predictions or beliefs, even when the result isn't certain. From playing the game multiple times it seems generally that not investing is worse than investing even if the investing option sometimes fails; sometimes risks must be taken in the name of development.