Scalar Workbook AIQS 120

Immersion and Images Group One

Discuss the following passages in your groups, considering the kinds of insights they give about immersion and the engagement between reader and digital work. 

Then frame the passage or a part of the passage using the 3-step quotation integration template.  In the "3rd" step, use the idea in the quotation to make a claim about your selected image.

Images can be found in this Drive folder.  You will need to download the image to the pc and then upload it to Scalar before you can include it in your Scalar page.

1."The enchantment of the computer creates for us a public space that also feels very private and intimate. In psychological terms, computers are liminal objects, located on the threshold between external reality and our own minds. Narrative is also a threshold experience." (Murray 99)

In Janet Murray's Hamlet on the Holodeck, she talks about immersion being a way detaching from one reality and connecting to another. Specifically, she argues that "the enchantment of the computer creates for us a public space that also feels very private and intimate. In psychological terms, computers are liminal objects, located on the threshold between external reality and our own minds. Narrative is also a threshold experience" (Murray 99). In essence, computers are the barriers between the virtual and real worlds, and when accessing computers or other digital devices, one straddles both of these worlds. In In Search of Lost Scroll by Vidya Rajan, players take the role of a tribunal member deciding whether or not to erase the virtual presence of Vidya, who used to be part of both the virtual and real worlds, but now is only virtual. In Figure 1, we see an ad for the company that allows your identity to be uploaded. This takes the idea that Murray raises about computers being liminal objects to the next level, as it allows people to completely transfer your personality to the virtual world from the real one.




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