Scalar Workbook AIQS 120

Group 4 3-Step Quotation Analysis

Gone Home has been designated to the "walking simulator" genre, which has been connoted as boring, monotonous and lacks narrative agency like in traditional adventure gaming. In Gone Home? Walking Simulators and the Importance of Slow Gaming, Reed et al highlights, “You cannot become better than someone else at a walking simulator, and this lack of a mechanism for dividing elite from noob might be what’s really behind some critiques complaining about the lack of gameplay.” (121). Marginalized creators have tried to remove mechanisms for hierarchical progression in an attempt to promote inclusion, while traditional adventure game creators defend their gaming mechanisms to preserve action-driven engagement. This bilateral tension in the gaming community reflects on an overall issue of prioritizing enjoyment over inclusion at large in society.

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