There's Something Strange in Room 403 (Introduction)
-Srila and Renee-
Our game addresses an aspect that is not talked about enough in our society. News flash: climate change is real, and it affects every single one of us daily. In addition, we drew attention specifically on the topic pollution derived from materialism. We gave the main character traits that may emulate how most of us go about life, such as grumpiness, being tired, not caring about the work we do, and being in it just for the money. Ultimately, the character eventually comes around, and sees that taking better care of the Earth is vital.
Our main inspiration for having multiple different endings was from “Christmas Carol,” and the three ghosts that teach Scrooge valuable lessons. Additionally, aspects from Stanley Parable are incorporated to add to the psychological horror effect and emphasize the player’s free will that challenges the narrator, essentially creating an immersive experience for players.
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