AIQS Class Workbook: spring 2024Main MenuFirst Landing PageDigital Literature Annotated Reading ListCreated by our classClass Exercises and Discussion Notesa landing pageSyllabus and other course materialsClass Twine Games
Picture from "Gone Home" of Cassette Tape
12024-02-20T20:46:27+00:00Evan Durkeee0b00e8f21c1137c6bcdf9bd31d07dbc006a4c341971Screenshot from "Gone Home"plain2024-02-20T20:46:27+00:00Evan Durkeee0b00e8f21c1137c6bcdf9bd31d07dbc006a4c34
This page is referenced by:
12024-02-20T20:15:15+00:00Gone Home 4 corner exercise (group 3)16Tennyson, Jeremy, Brendan, Michaelimage_header2024-02-22T20:00:12+00:00“‘[“Walking simulator” is] a snooty, disparaging term that makes sense only if you start from the assumption that video games are supposed to contain complex mechanics and test the player’s timing, hand-eye coordination, and ability to master a controller’s worth of commands (often with violent ends). Otherwise, it sounds as silly as describing an engrossing novel as a “page-turning simulator” (Lindbergh 2017)’ (122).
Here, the authors seek to address preconceived notion of what a game is. What they are saying is that the entire medium of games does not have to involve an actual challenge or player influence on outcomes, so long as a game is not passively watched like a movie. Indeed, the ending to Gone Home is always the same, but we are moving with WASD and clicking on objects. The comparison to calling a novel a “page-turning simulator” is funny, but you can also relate the entire whole walking simulators vs. real games debate to a comparison between a children’s book vs. a famous novel you might read in an English class, like The Great Gatsby. Obviously, an inexperienced reader, such as a child, won’t want, need, or be able to grasp the complex layers of storytelling and effort put into The Great Gatsby. However, they can read The Very Hungry Caterpillar. But no one is about to gatekeep children’s books from being called books.
Gone Home puts more emphasis on the narrative as opposed to the gameplay. Instead of engaging with gameplay through puzzles or more interactive methods, the creators of the game chose to simply disclose the locations of the keys and codes needed to progress through the game using journal entries and audio messages (verbally telling the players). This is not to say that Gone Home does not qualify as a game in itself, but instead shows that this "walking simulator" is just a different type of game. KJ
Below is a screenshot from Gone Home showing the player holding a cassette tape. This displays how the player is able to interact with the environment. Gone Home is a game that promotes interactivity between the players and their surroundings, allowing players to pick up items, to read notes that are lying around, and even crouch down to reach things in low places.