AIQS Class Workbook: spring 2024Main MenuFirst Landing PageDigital Literature Annotated Reading ListCreated by our classClass Exercises and Discussion Notesa landing pageSyllabus and other course materialsClass Twine Games
Motions Image 1
12024-03-28T16:15:38+00:00Kristine Kelly704347a0fb0f4b5c42bc63d040b84f065ec3a67c1971Screenshot from Smith, Luers, and Dean's Motionsplain2024-03-28T16:15:38+00:00Kristine Kelly704347a0fb0f4b5c42bc63d040b84f065ec3a67c
12024-03-28T18:54:21+00:00group one image analysis and visual rhetoric exercise6plain2024-03-28T19:21:24+00:00 Just a little right from the center is a snippet of text from a news story from 2010 of American missionaries kidnapping kids following an earthquake in Haiti. The text is colored white so you can't actually read all of it, and going from the top to the bottom of the page, the contrast varies. Because you can't read all the text and only keywords are present, the interactor is left to piece together the story based on what little is there. Using logos, the game engages the player to think about what they are seeing.
On the bottom left is a tilted block of text that doesn't point to any particular story, and it is not formatted into full grammatically correct sentences. The background of the block is white so that all of the black text can be easily viewed. Pathos is employed here by not necessarily using any well-put together argument to make us feel or think some way, but just keywords that pop out from an emotional perspective.
On the top left is a rather vague image that we are merely guessing is a depiction of an anonymous woman recounting her trafficking story. The image looks quite blurry, and her face is completely blurred out. This image uses pathos by