AIQS Class Workbook: spring 2024

Gone Home Group 4

How does the format of the game, "Gone Home" attract and immerse its players?

Should "Gone Home" be classified as a video game or, just as a digital piece of literature like the other story games that we have played through?

How does being able to interact with almost every object make the player feel?

How does playing alongside other players alter the experience of the game and how each player perceives the story?

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