Class Scalar Workbook (Section 119)Main MenuIntroduction and table of contentsSyllabus and other informationIn-Class Worksheets and Work-throughsDigital Literature Reading Lista collaboratively made list of works
12023-10-02T15:18:56+00:00Gone Home Article6Charlie Fox, Laura Rodriguez, Molly Zugner, Tanishq Bhatnagarplain2023-10-06T15:11:06+00:00Controlling a character in an slow moving walking environment can help the player fully understand the plot and what's going on with the character much easier than your fast moving typical game. (116)
Walking simulator was originally thought of as a derogatory term, but now it is thought of as more of an exploration or first person game. (117)
Most walking simulators have mixed reactions (it's not for everyone). They are more of a slow discovery game rather than your typical fast paced action game. (120)
Speed running the game won't provide you with any value or purpose of playing the game. (121)
Not competitive games, anyone can be good at these types of games there is little to no skill advantage this might encourage less "skilled" gamers to want to play these types of games. (121)
The environment in walking simulators is meant to be a platform of understanding and empathizing with the characters. (125)
Most walking simulators require some sort of empathetic connection with the character to figure out how to continue to unveil the plot. (126)