Class Scalar Workbook (Section 119)Main MenuIntroduction and table of contentsSyllabus and other informationIn-Class Worksheets and Work-throughsDigital Literature Reading Lista collaboratively made list of works
Group 1: Image Analysis
12023-10-11T15:14:34+00:00Woojin Ahnc5f6fa06f5335d903c23a5fd3eaef9b6652c8d7c1494plain2023-10-11T15:24:35+00:00Woojin Ahnc5f6fa06f5335d903c23a5fd3eaef9b6652c8d7cContext, purpose, design: Katie returns home after studying abroad in Europe for awhile only to find the house deserted and her family missing. Lights are dimmed, lights inside off, only illuminating door, mansion inside forest, thunder, eerie footsteps and creaking floorboards, ominous. To set the tone of the story but then contrast the setting and mood with the heartfelt lore behind Katie's family. Players can pick up objects... game design like a puzzle: have to find clues and piece together the plot. White Lights give off eerie vibes --> warmer lights give off welcoming vibe. Cool light tones plus dark = foreboding. Plot is unchanging, but players can interact with objects that give context that don't necessarily advance the plot, but do serve to develop characters. Proximity and arrangement: symmetrical rooms give off creepy vibes...something isn't quite right.
This page has paths:
12023-10-11T12:49:54+00:00Kristine Kelly704347a0fb0f4b5c42bc63d040b84f065ec3a67cWorking with Gone Home ImagesKristine Kelly6image analysis exercise on 10/11plain122802023-11-01T02:32:30+00:00Kristine Kelly704347a0fb0f4b5c42bc63d040b84f065ec3a67c
This page references:
12023-10-11T14:55:56+00:00Gone Home Front Door2from: destructoid.com, "Review: Gone Home"plain2023-10-11T14:55:58+00:00