AIQS Workbook Spring 2025

Digital Literature Annotated Reading List

Here's some sites to find digital lit:

Electronic Literature Collection
New Media Writing Prize (open "archive" to see all works)
Itch.io (home page)
Itch.io (Twine Games)
Itch.io (The Bitsy Essay Jam)
National Film Board of Canada Interactive
The New River Journal (open "archive" to see past works)
The interactive fiction competition

Your task is help build our list of works, including hyperlinks, brief summaries, stars, and tags. As our list grows, we can begin to organize the material differently.

Here's an example:

A Vast and Lonely Desert by Gavin G. See
In this Bitsy game, we travel through vast, empty spaces with a friend making our way through the desert toward a campfire and star gazing. The work is about friendship, grief, and poetry with a western vibe. It's sparse and powerfully moving precisely because of its sparseness.
Info:  made in 2020; serious game; authoring tool: Bitsy; on the Electronic Literature Collection, vol 4 and itch.io
tags: spatiality, navigation, orientation, friendship, loss, LGBTQ
[entry posted by k.kelly]

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part;e by Urlee
In this game from the New Media Writing Prize, we explore an individual's experiences during the pandemic and how the isolation has impacted their mental health and will to perform daily tasks. It's a very slow moving game with animated text that emphasizes the internal calamity the character is facing. The character also attempts to reach out to a friend to discuss their deteriorating mental health, but faces many issues when attempting to do so.
Info: made in 2023; serious game; authoring tool: itch.io; in the New Media Writing Prize archives
tags: depression, friendship, anxiety, therapy
[entry posted by sxp1507]
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Dumbass/smartass by Andrea Cerbone, Paolo Cotrone, and Giuseppe Sellaroli
In this pixel-art game, we arrive on a spaceship as an amnesiac donkey, along with three self-proclaimed genius humans. With the help of a hologram, the goal is to escape the spaceship through quick-witted puzzles and lighthearted comedy. The game dives into the theme of cognitive bias, revealing that arrogance can get in the way of critical thinking and problem-solving.
Info: made in 2024, humorous/adventure game, authoring tool: itch.io, ∼30 minute gameplay, in the Interactive Fiction Database and itch.io, IF Short Games Showcase 2024 Best Puzzle-Focused Game [2nd Place]
tags: cognitive bias, language barriers, irony, puzzles
[entry posted by r.cranston, rnc44]

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