Relationships in Digital MediaMain MenuWorks Cited(Mica Murdoch, Reid Jaeger, Brandon Semenec) MLA citations for all referenced worksTable of Contents(Reid Jaeger, Mica Murdoch, Brandon Semenec) Everything we have to offerMica Murdoch1d2f2ac481d04f99b5a30f8c23d6dab3f497cb8dReid Jaegera4c80949217213da9945a2de14bd32a7e2b34e9fBrandon Semenecfce94531b57d4d881c6875e51373879a84f12141
Please Knock on My Door Mental Health and Immersion
12023-12-08T18:34:41+00:00Brandon Semenecfce94531b57d4d881c6875e51373879a84f121411913Brandon Semenecplain2023-12-08T19:10:35+00:00Brandon Semenecfce94531b57d4d881c6875e51373879a84f12141Murray makes the note that “We seek the same feeling from a psychologically immersive experience that we do from a plunge in the ocean or swimming pool: the sensation of being surrounded by a completely other reality, as different as water is from air, that takes over all of our attention, our whole perceptual apparatus” (Murray 103). This is actually the exact opposite feeling that you receive from this game. The player's agency is actually being removed from them by confining them within a tiny box apartment with only the same monotonous moves of a continuous cycle. Everyday seems like the last which demonstrates the relationship that individuals with depression have with themselves. Everyday is a struggle and it becomes extremely difficult for some individuals to even get up out of bed. They continuously talk down to themselves and subject themselves to the bare minimum to be "hid" away from the world. The setting in this perfectly portraits this feeling of hopelessness and the player is subjected to that feeling and begins to become immersed even without agency. However, its due to this lack of agency that causes the player to become immersed because even though no matter how hard the player tries to help the person, it is futile. This demonstrates not only the relationship between internal and external struggle of individuals with depression but also the relationship between player, immersion and agency as the player desperately desires to change the story but is met with the same outcome.
This page has paths:
12023-12-08T17:54:22+00:00Brandon Semenecfce94531b57d4d881c6875e51373879a84f12141Please Knock on My DoorBrandon Semenec5Brandon Semenecplain2023-12-08T19:04:51+00:00Brandon Semenecfce94531b57d4d881c6875e51373879a84f12141
Contents of this path:
12023-12-08T18:35:03+00:00Brandon Semenecfce94531b57d4d881c6875e51373879a84f12141Please Knock On My Door Mental Health Analysis7Brandon Semenecplain138582023-12-09T20:52:19+00:00Brandon Semenecfce94531b57d4d881c6875e51373879a84f12141