Relationships in Digital MediaMain MenuWorks Cited(Mica Murdoch, Reid Jaeger, Brandon Semenec) MLA citations for all referenced worksTable of Contents(Reid Jaeger, Mica Murdoch, Brandon Semenec) Everything we have to offerMica Murdoch1d2f2ac481d04f99b5a30f8c23d6dab3f497cb8dReid Jaegera4c80949217213da9945a2de14bd32a7e2b34e9fBrandon Semenecfce94531b57d4d881c6875e51373879a84f12141
12023-12-08T17:54:22+00:00Please Knock on My Door5Brandon Semenecplain2023-12-08T19:04:51+00:00Please Knock on My Door is a 2017 indie game that was developed by Levall Games AB and published by the same company on the platform Steam.
Please Knock on My Door is story-drive where the player is given control over a person that is suffering from severe depression and social anxiety. The objective of the game is to attempt to help them to get through work and reach out to their friends and family which desperately trying to survive from themselves. There are 3 endings to the game but I will be focusing on the bad ending as the purpose of this game was to raise awareness for individuals suffering from depression and I feel as if the bad-ending has the biggest connection to it since the player attempts suicide.
The player is subjected to the daily monotonous tasks that us humans do without even second thinking them. The player interacts in the game by attempting to message friends, keep the place clean, do chores, do work, write notes and read the dialogue in order to understand the person's feelings through clicking. Through the lonely bleak atmosphere and the disparity through tone, the player becomes quick to realize the irony in Please Knock on My Door as it is a cry for help. The person's thoughts and work space are continuously changing and parallel the mind of the person which demonstrates the relationship that the person has with himself and how those with mental health issues generally have a hard time accepting and existing with themselves.