Relationships in Digital MediaMain MenuWorks Cited(Mica Murdoch, Reid Jaeger, Brandon Semenec) MLA citations for all referenced worksTable of Contents(Reid Jaeger, Mica Murdoch, Brandon Semenec) Everything we have to offerMica Murdoch1d2f2ac481d04f99b5a30f8c23d6dab3f497cb8dReid Jaegera4c80949217213da9945a2de14bd32a7e2b34e9fBrandon Semenecfce94531b57d4d881c6875e51373879a84f12141
Inner Demons by alienby comics
12023-12-08T03:01:56+00:00Mica Murdoch1d2f2ac481d04f99b5a30f8c23d6dab3f497cb8d19113 comics by alienby comics depicting common mental health issues as monstersplain2023-12-08T03:01:56+00:00Mica Murdoch1d2f2ac481d04f99b5a30f8c23d6dab3f497cb8d
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12023-11-29T19:40:08+00:00Self + Self Relationship11Mica Murdochplain2023-12-08T16:31:08+00:00Digital media’s ability to connect with their player by allowing for a player’s input allows it to be an extremely precise media for introspection. We see ourselves in games, and the conflict in the story is often projected beyond the game by tying the character’s struggle to the player’s struggle. As we try, fail, and try again, growing our skill or testing our luck, we are, in solidarity with the player character, fighting the same fight. What, then, if that fight is against oneself? The intrapersonal relationship is perhaps the most complex and most crucial in everyday life, and can be difficult to understand or change. An artistic medium allows us to give form to some aspect of this abstract: our self image, our neuroses, our ideal. In games, these forms can interact with the player and their character. By fighting and persevering against, befriending and allying with, or utilizing as a tool, one can generate questions about real world experiences with complex emotions and our understanding of ourselves.
I chose 2 games, Celeste by Maddy Thorson and Adventures with Anxiety by Nicky Case, which demonstrate these themes particularly well. I also made a short game of my own, which also tries to explore these themes.