AIQS Class Workbook Fall 2025

Summary Practice - Group 3


Aarseth suggested that " . . . . Games focus on self-mastery and exploration of the external world, not exploration of interpersonal relationships (except for multiplayer games). Or when they try to, like the recent bestselling games The Sims or Black and White, it is from a godlike, Asmodean perspective.” Twine games offer an alternative to these models, and often serve dual purposes as explorations or creative outlets for the Self of the creator that then become lenses into playing through the choices (and systematic oppressions) of the Other. (Salter 6)

 

Salter differentiates Twine from more popular models, such as The Sims or Black and White, which do not explore interpersonal relationships. Additionally, she emphasizes how Twine games offer the player the pleasure of exploration through the choice-based gameplay (Salter 6). 

This page has paths: