AIQS Class Workbook Fall 2025

Group 3 Quoting Exercise

The label of "empathy game" reduces games about complex issues and experiences into commercialized "feel good" games which hook their audiences onto cliches that misrepresent marginalized groups. Ruberg affirms this by stating "Under the banner of empathy, players are invited to visit the experiences of others, trying on their identities like foreign attire and turning their lives into novelty destinations" (61). Ruberg believes that many games develop a false sense of connection between the player and the character, and that the feelings that the player assumes can actually relate to people of those marginalized groups. However, the reality of the challenges faced by these groups is much more complex and difficult to navigate compared to these games. By playing these games to feel how marginalized people might feel minimizes the experiences that they face in their lives into a simple video game puzzle. 
 

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