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Group 3 Quoting Exercise
12025-10-09T20:32:41+00:00Andrew Shen870bef359adcdf23d2eaa7b59c77968d137d66f62543Quoting exercise by Andrew, Ariel, Ishan, and Emmaplain2025-10-09T20:49:47+00:00Andrew Shen870bef359adcdf23d2eaa7b59c77968d137d66f6The label of "empathy game" reduces games about complex issues and experiences into commercialized "feel good" games which hook their audiences onto cliches that misrepresent marginalized groups. Ruberg affirms this by stating "Under the banner of empathy, players are invited to visit the experiences of others, trying on their identities like foreign attire and turning their lives into novelty destinations" (61). Ruberg believes that many games develop a false sense of connection between the player and the character, and that the feelings that the player assumes can actually relate to people of those marginalized groups. However, the reality of the challenges faced by these groups is much more complex and difficult to navigate compared to these games. By playing these games to feel how marginalized people might feel minimizes the experiences that they face in their lives into a simple video game puzzle.
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12025-09-04T16:54:18+00:00Kristine Kelly704347a0fb0f4b5c42bc63d040b84f065ec3a67cIntegrating Quotations Practice WorksheetKristine Kelly6Quotations from Reed, Salter, and Murray, "Gone Home? Walking Simulators and the Importance of Slow Gaming" and from Bonnie Ruberg's "Empathy and its Alternatives"image_header2025-10-09T20:57:01+00:00Kristine Kelly704347a0fb0f4b5c42bc63d040b84f065ec3a67c