c ya laterrrr Group 1
5
Daniel, Roxana, Stephanie, Epiphany
plain
2024-11-05T19:06:35+00:00
1. group 1
“C ya laterrr” and Murray
“A good story serves the same purpose for adults, giving us something safely outside ourselves (because it is made up by someone else) upon which we can project our feelings. Stories evoke our deepest fears and desires because they inhabit this magical borderland. . . . we have to keep the virtual world "real" by keeping it "not there." We have to keep it balanced squarely on the enchanted threshold without letting it collapse onto either side. (Murray 99 – p 2 of pdf)
Image 1
Daniel: The use of "you" forces players to imagine themselves in the same situation which creates a more personal experience.
Roxana: Wow I agree, players may think about how they would react if it was their own sibling.
Stephanie: So true, reactions in the game may differ from our own reactions or may be the same.
Epiphany: It was too long!!!!!!!
Daniel: Hmmmm, rather than just trying to understand someone else's experience, players relate the story to themselves.
Image 2
Roxana: Even though there are multiple options, they often lead to the same thing.
Stephanie: You have to go through all the options before you move on.
Epiphany: Often times, there is a "correct" option even though it appears like there are multiple.
Daniel: The different option makes the reader consider what the author may have chose.
Roxana: Even though the different options makes it feel more immersive, there some distance that is created by the supposed "correct" options.