Gone Home Family Photo
1 2024-10-08T17:58:19+00:00 Kelsey Elo cd5a2288f72535dded4cf210d275b8ab92ec9abd 229 5 This photo displays the various characters of Gone Home who have their own personal stories. KE, RM, KB, ES plain 2024-10-08T18:06:36+00:00 Kelsey Elo cd5a2288f72535dded4cf210d275b8ab92ec9abdThis page is referenced by:
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Four Corners 3
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Collaborative excercise in building arguments
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Leading passage:
If what Unravel offers is indeed an experience of empathy (and that is debatable), this is a vision of empathy that is not about appropriating or instrumentalizing the feelings of others.It is also not about learning or becoming better people. This vision of empathy is about building precarious yet vital connections between points by following indirect paths constructed using one’s own body. It is about queer entanglements, a network of individuals connected by a series of knotted paths that is not straight and cannot be straightened. (Ruberg 67)
In this passage Ruberg emphasizes how Unravel aims to utilize the experience of empathy not to assume understanding of marginalized group but rather teach a vision that connects various people to one another.
(Page. 66)
In Gone Home by the Fullbright Company, players navigate an abandoned mansion to discover what happened to a family of the protagonist. The inclusion of multiple storylines in Gone Home doesn't force players to try to understand one specific perspective, but rather gives a broader view of the complicated relationships and struggles of an unaccepting family. (KM, LV, DM, IC)
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The player doesn't experience the game through Sam's perspective, and is therefore allowed to explore the different perspectives of the family while not assuming an understanding of any of the characters. In "Empathy and Its Alternatives", Ruberg emphasizes how the game Unravel aims to utilize the experience of empathy not to assume an understanding of marginalized groups but rather teach a vision that connects various people to one another (66). In Gone Home by the Fullbright Company, players navigate an abandoned mansion to discover what happened to a family of the protagonist. The inclusion of multiple storylines in Gone Home doesn't force players to try to understand one specific perspective, but rather gives a broader view of the complicated relationships and struggles of an unaccepting family. The image shows a happy family, but the house is empty and foreboding, showing the complicated relationships in the family. While exploring the house, the player discovers various objects and notes that reveal that the family isn't as happy as the picture shows.
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4 -Corners exercise
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Collaborative argument building
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Corner 1: Summarize passage from Ruberg's "Empathy and it's alternatives"
Corner 2: Build on this summary by making a connection to Gone Home (an issue, your approach to play, to understanding the game, story, etc)
Corner 3: Rind a relevant image that exemplifies or further examplifies this connection
Corner 4: Read the entire passage and write a concluding statement the points out the focus and the insights gained.